Games

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April 1, 2024 0

Game development in the time of a Cuban crisis

By Brian Crecente

For a while, things looked very, very bad for Cuba's first modern indie video game. Exploding onto the scene nearly nine years ago with coverage from newspapers, magazines, websites, and radio worldwide, Savior was an early-in-development game driven by the...

March 22, 2024 0

Why the New York Times returned to video game coverage and if it will last

By Brian Crecente

It's approaching a year since the New York Times cannonballed its way back into video game coverage with a splashy,...

March 20, 2024 0

Swapping engines in-flight: How Pragma helped Omeda change backends while live

By Brian Crecente

On its surface the V0.15 update for Predecessor seemed like another big content drop for the free-to-play multiplayer online battle arena (MOBA)....

March 12, 2024 0

Disorienting analog horror comes to Dead by Daylight

By Brian Crecente

Perhaps the most popular sorts of horror is the type that action-survival game Dead by Daylight subsists on: slashers, ghost stories, creatures...

February 20, 2024 0

Why betting on Unreal Engine 5 paid off for Brothers: A Tale of Two Sons Remastered

By Brian Crecente

When the relatively small team at Avantgarden set about recreating Brothers: A Tale of Two Sons–a game they view as a...

Appearances

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January 19, 2022 0

Al Jazeera: Acti/Blizzard Purchase

By Brian Crecente

I spoke live with Al Jazeera's Maryam Nemazee about the impact, history, and implications of the day's news about Microsoft's decision to purchase Activision Blizzard for $68.7 billion. https://youtu.be/9bAqwsarylw

On Journalism

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August 11, 2020 0

Robots Have Already Replaced You

By Brian Crecente

This week, like probably every week of the year, some website did something that upset people. In this case, that something was when a website published thoughts about a beta...

Reporter’s Toolbox

September 23, 2015 Off