The real engine driving Redout 2’s liquid‑fast graphics

The real engine driving Redout 2’s liquid‑fast graphics

March 9, 2022 0 By Brian Crecente

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The original Redout was an anti-gravity racing game set in 2560 and inspired by the likes of other racing greats like F-ZeroWipeout, and POD. In some ways the sequel isn’t much different, but in deciding to make Redout 2, Italian studio 34BigThings first reexamined the franchise’s entire narrative universe.

It was through that process, they say, that the team realized there was more to explore in terms of both story and racing than a simple expansion of the original could deliver.

Redout 2 was designed to be an entirely new experience. We chatted with them about everything from the game’s look and maps, to the audio design and how Unreal Engine empowered the game’s evolution.

To read the rest of this story, which first ran on March 9, 2022, visit UnrealEngine.com.