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Games
Gaming fans need a new safe haven
By Brian CrecenteIt seems that many major players in the video game industry haven’t quite caught on to the fact that social media is essentially dead or dying. I talked about this a bit in January in my monthly column. But I ended...
Cuba’s next indie game is powered by fear, family, and the sun
By Brian CrecenteIt is, perhaps, the perfect time in Cuba to make a horror game. Intertwined oil shortages and an economic crisis...
Crimson Desert Hands-on on a Handheld
By Brian CrecenteCrimson Desert is the sort of glee-generating, open-world graphical powerhouse that clearly isn’t designed to be played on a handheld PC....
A tumultuous time in the game industry is underscored by ICE at GDC fears
By Brian CrecenteIn a response to a question about how GDC Festival of Gaming will react to ICE agents if they request information about...
Toxic Commando: Fusing blood, mud, and John Carpenter
By Brian CrecenteIt started with a spark of an idea: What if you mashed up an off-road trucking simulator with the dread...
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Appearances
View AllBBC: Could a ‘dating app’ for video games help smaller developers?
By Brian CrecenteI chatted with the BBC about the development of a new game discoverability app called Ludocene, that I'm listed as an expert for. The interview taps into the problem of...
On Journalism
View AllRobots Have Already Replaced You
By Brian CrecenteThis week, like probably every week of the year, some website did something that upset people. In this case, that something was when a website published thoughts about a beta...
Crime
Gangs thrive in shadows since bloody summer of 1993
By Brian CrecenteDank pumped his legs, powering a bicycle around the manicured lawns and shiny cars of Highlands Ranch. He was 14....
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