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Games
End of Abyss Hands-On: Body Horror on a Brutalist Canvas
By Brian CrecenteThe body slowly splits apart, ropy tendrils of ocher flesh stretching till they break as the gray mechanical doors tug and finally slide open. A curled leg to the left, a foot at the end of an outstretched calf to...
Sony’s PlayStation disc plant is losing 10 percent of its volume in 2028, not 90
By Brian CrecenteWhen Sony DADC chief Dietmar Tanzer spoke with an Austrian broadcaster in July about PlayStation disc production at the Thalgau...
Resonance: A Plague Tale Legacy Interview and Hands-On with a Minoan Masterpiece
By Brian CrecenteLost in the bowels of an ancient Minoan cistern, Sophia seems nearly as jangled as I feel. Echoing, esophageal sounds...
Control Resonant opens up as you get stronger — and as characters start trusting you
By Brian CrecenteControl Resonant will deliver players to a Manhattan divided into open zones that unlock gradually through new abilities, keys, access cards,...
Star Wars Zero Company hands-on: Attack Astromechs, permadeath, and delightfully fatal Rube Goldberg tactics
By Brian CrecenteSpread out across a dusty red courtyard in an unnamed backwater on Anaxes, my team of four hunkers down behind...
Appearances
View AllBBC: Could a ‘dating app’ for video games help smaller developers?
By Brian CrecenteI chatted with the BBC about the development of a new game discoverability app called Ludocene, that I'm listed as an expert for. The interview taps into the problem of...
On Journalism
View AllRobots Have Already Replaced You
By Brian CrecenteThis week, like probably every week of the year, some website did something that upset people. In this case, that something was when a website published thoughts about a beta...
Crime
Gangs thrive in shadows since bloody summer of 1993
By Brian CrecenteDank pumped his legs, powering a bicycle around the manicured lawns and shiny cars of Highlands Ranch. He was 14....


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