How developers used Unreal Engine to showcase The Wolf Among Us 2 from inside the game
March 30, 2022The journey between Telltale Games’ cult classic graphic adventure game The Wolf Among Us and its sequel is as surprising and dramatic as the games themselves.
The original title launched in 2013 with the promise of a follow-up in 2017, but internal studio turmoil first delayed the game and then sunk the developer itself. In 2018, the studio returned under new ownership, bringing with it the promise of The Wolf Among Us 2.
The sequel was reannnounced in 2019, under development by Telltale Games and AdHoc Studio—which was formed by former Telltale Games staff. The studios were relatively quiet about the game until this February when the teams working on the game, and voice actors Adam Harrington, who plays Bigby in the game, and Erin Yvette, who voices Snow, joined industry insider Geoff Keighley for a live-streamed reveal and behind-the-scenes for the upcoming title.
The twist? The entire live show was shot inside the world of The Wolf Among Us 2 with the help of Unreal Engine and copious amounts of green screen. We chatted with Telltale Games’ CEO, chief technology officer, and the folks at The AV Society about how and why they dropped people into the colorful setting of the game’s Godmother’s Bar, and why the developers decided to transition to Unreal Engine for this latest game.
The Wolf Among 2 is coming to consoles and the Epic Games Store later this year.
To read the rest of this story, which first ran on March 30, 2022, visit UnrealEngine.com.