Lessons Learned From the Rise of a New Take on Monster Hunter and Its Sudden Collapse
Dauntless was, it seems, ultimately too successful to succeed. Launched in 2019 to a rabid fanbase clamouring for another take…
Video games, words by Brian Crecente
Dauntless was, it seems, ultimately too successful to succeed. Launched in 2019 to a rabid fanbase clamouring for another take…
It’s likely that the ASUS ROG Xbox Ally will land to conflicting perspectives. Seen through the lens of a lifelong…
A series of mysterious animated shorts popped up on number of official Nintendo channels this week, confounding and exciting fans…
A chat with the designers behind the Atari Gamestation GO Handheld gaming systems are big business as of late, and…
Perhaps lost today in the tsunami of video game impressions, interviews, and general mayhem of Gamescom, Asus announced that the…
Spectre Divide vanished. After five years of development, 65 million dollars in investment, and an early wave of strong support…
I’ve had a few conversations with Strange Scaffold’s Xalavier Nelson, Jr. over the years, but it still feels like there’s so much…
This year’s Summer Game Fest Play Days was the best gaming showcase I’ve ever attended. A little context, first. There…
This year’s Summer Game Fest Play Days was enriched not just with the cavalcade of colorful, sometimes astounding interactive art found in…
When making a game about the repatriation of artifacts taken from Africa, the biggest struggle that developers Nyamakop faced wasn’t…