Deciphering the narrative-driven procedural horror of Returnal
April 21, 2021Returnal blends the death and design of a roguelike with otherworldly visuals and a storyline that unravels with each new attempt at surviving on the monstrous planet of Atropos.
Developed by Housemarque, the game is a marked departure for a studio best known for its eye-candy arcade-like shoot ‘em ups.
We chatted with some of the team about its decision to make the leap to third-person AAA development, how its roots helped to inspire the Lovecraftian look of Returnal, and why PlayStation 5 and its next-gen tech was the right home for their playable horrorscape.
To read the rest of this feature, which first ran on April 8, 2021, visit UnrealEngine.