Inside Icarus’ persistent survival world, and how it will evolve

Inside Icarus’ persistent survival world, and how it will evolve

December 1, 2021 0 By Brian Crecente

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A journey that started as a zombie apocalypse mod for Arma 2, continues with the release of session-based survival space game Icarus.

Dean Hall founded developer RocketWerkz in 2014 after creating DayZ at Bohemia Interactive. The New Zealand studio announced Icarus last summer.

The game has players dropping onto a deadly planet to harvest resources during a window of time and then racing back to leave the planet or risk certain death. In space, players use their resources to craft better tech for their next trip down to the surface.

We spoke with Icarus technical lead Ben Carnell about the game’s unique approach to survival gaming, how it used tech to push the envelope on the look and play of its game, and what players can expect from Icarus post-launch.

To read the rest of this story, which first ran on Dec. 1, 2021, visit UnrealEngine.com.