Instinction: From architectural visualization to a Dino Crisis spiritual successor using Unreal Engine 5

Instinction: From architectural visualization to a Dino Crisis spiritual successor using Unreal Engine 5

September 14, 2022 0 By Brian Crecente

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A colony of bats silently winging their way through the moonlit foliage of a primordial jungle. The ivy-covered stone slabs of some lost-to-time building, its open doorway a welcoming glow of orange in the blanket of green that surrounds it. The stalking gait of a dinosaur, its shadows slipping through a copse of trees.

When they startid releasing  in 2021, the trailers for Instinction were described as gorgeousstunningspectacular, and the game they showed off likened to Capcom’s classic survival horror action-adventure game Dino Crisis.

All the more amazing is that Instinction is the first creation of Hashbane Interactive, a video game studio spun-up by New Zealand design firm Dane Design. We chatted with Hashbane COO and co-founder Courtney O’Neill about how the company went from architectural visualization to game design, how Unreal Engine empowered both fields of work for the companies,  how much of a Dino Crisis spiritual successor fans should expect Instinction to be, and how a game about dinosaurs lead to a grant to support palaeontology.

To read the rest of this story, which first ran on Sept. 14, 2022, visit Unreal Engine.