Instinction: From architectural visualization to a Dino Crisis spiritual successor using Unreal Engine 5
September 14, 2022A colony of bats silently winging their way through the moonlit foliage of a primordial jungle. The ivy-covered stone slabs of some lost-to-time building, its open doorway a welcoming glow of orange in the blanket of green that surrounds it. The stalking gait of a dinosaur, its shadows slipping through a copse of trees.
When they startid releasing in 2021, the trailers for Instinction were described as gorgeous, stunning, spectacular, and the game they showed off likened to Capcom’s classic survival horror action-adventure game Dino Crisis.
All the more amazing is that Instinction is the first creation of Hashbane Interactive, a video game studio spun-up by New Zealand design firm Dane Design. We chatted with Hashbane COO and co-founder Courtney O’Neill about how the company went from architectural visualization to game design, how Unreal Engine empowered both fields of work for the companies, how much of a Dino Crisis spiritual successor fans should expect Instinction to be, and how a game about dinosaurs lead to a grant to support palaeontology.
To read the rest of this story, which first ran on Sept. 14, 2022, visit Unreal Engine.