Psychological thriller Broken Pieces had a big problem, here’s how Epic MegaGrants helped solve it
August 31, 2022Elsewhere Everywhere got its start as a mod creator for the likes of Half-Life and Left 4 Dead, soon broadening its creations to include architectural visualization, level design, and virtual reality. But it took the duo behind the studio ten years before they were ready to create their own game: Broken Pieces.
In the upcoming psychological thriller, players wander a French coastal village stuck in time, attempting to put the pieces of the story behind the enigmatic place back together and restart the flow of time.
We chatted with Mael Vignaux, the technical, audio, and general director of Elseware Experience, about the birth of the studio, the inspiration behind protagonist Elise and her journey through Saint Exil, and how Unreal Engine and an Epic MegaGrant helped the studio realize its dreams.
To read the rest of this story, which first ran on Aug. 31, 2022, visit Unreal Engine.