Why betting on Unreal Engine 5 paid off for Brothers: A Tale of Two Sons Remastered
February 20, 2024When the relatively small team at Avantgarden set about recreating Brothers: A Tale of Two Sons–a game they view as a masterpiece in game design–the choice to use Unreal Engine 5, despite it being in early access, was an easy one.
They felt the engine was the only route to creating a state of the art, visually stunning game with the time and resources they had. They also bet that Nanite and Lumen–neither of which had launched at the time–would be game changers for their work.
They were right.
The two powerful tools arrived as expected and had an oversized impact on development.
We chatted with Avantgarden Game Director Luca Simonotti and Lead Game Programmer Emanuele Russo about how the Milan-based studio got involved in the remaster, why they view the original as so influential, and how Unreal Engine 5 helped empower their creation.
Read the full story, which ran on Feb. 20, on Unreal Engine.