Why Paragon-fueled MOBA Predecessor shifted to Unreal Engine 5
September 7, 2022Paragon was a multiplayer online battle arena packed with colorful, over-the-top characters powered by Unreal Engine 4 and an Epic Games’ design team that hit in 2016. Over the course of about two years, it went through a number of major overhauls, augmented by a steady stream of new, innovative characters, and design tweaks.
But then in 2018, the game was shut down. Typically, that would be the end of the story. But in a surprise move, Epic Games announced it was releasing all of the game’s assets–an estimated $17 million’s worth–for use by anyone to download for free via the Unreal Engine Marketplace.
A clutch of studios took advantage of the offer, but perhaps the most prominent among the bunch is Omeda Studios, which has raised more than $20 million in funding–including an Epic MegaGrant– to power the development of its cross-platform third-person multiplayer online battle arena Predecessor.
Studio founder and CEO Robbie Singh is quick to point out that Predecessor isn’t a remake, but rather a title designed to stand on its own, albeit with familiar characters. We chatted with Singh about the game’s development, slew of alpha tests, what to expect from the game when it hits, and the recent decision to shift to Unreal Engine 5.
To read the rest of this story, which first ran on Sept. 7, 2022, visit Unreal Engine.