Featured
Games
Game development in the time of a Cuban crisis
By Brian CrecenteFor a while, things looked very, very bad for Cuba's first modern indie video game. Exploding onto the scene nearly nine years ago with coverage from newspapers, magazines, websites, and radio worldwide, Savior was an early-in-development game driven by the...
Why the New York Times returned to video game coverage and if it will last
By Brian CrecenteIt's approaching a year since the New York Times cannonballed its way back into video game coverage with a splashy,...
Swapping engines in-flight: How Pragma helped Omeda change backends while live
By Brian CrecenteOn its surface the V0.15 update for Predecessor seemed like another big content drop for the free-to-play multiplayer online battle arena (MOBA)....
Disorienting analog horror comes to Dead by Daylight
By Brian CrecentePerhaps the most popular sorts of horror is the type that action-survival game Dead by Daylight subsists on: slashers, ghost stories, creatures...
Why betting on Unreal Engine 5 paid off for Brothers: A Tale of Two Sons Remastered
By Brian CrecenteWhen the relatively small team at Avantgarden set about recreating Brothers: A Tale of Two Sons–a game they view as a...
Listen Up!
Appearances
View AllAl Jazeera: Acti/Blizzard Purchase
By Brian CrecenteI spoke live with Al Jazeera's Maryam Nemazee about the impact, history, and implications of the day's news about Microsoft's decision to purchase Activision Blizzard for $68.7 billion. https://youtu.be/9bAqwsarylw
On Journalism
View AllRobots Have Already Replaced You
By Brian CrecenteThis week, like probably every week of the year, some website did something that upset people. In this case, that something was when a website published thoughts about a beta...
Crime
Gangs thrive in shadows since bloody summer of 1993
By Brian CrecenteDank pumped his legs, powering a bicycle around the manicured lawns and shiny cars of Highlands Ranch. He was 14....
Recent Comments