Games

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September 10, 2024 0

One year in, Witchfire continues to evolve into an amazing grimdark RPG shooter

By Brian Crecente

A year after hitting Early Access and six years after its spooky (and enticing) unveiling, Witchfire remains—in some ways—an enigma. Adrian Chmielarz, co-founder of developer The Astronauts, says Witchfire is both the game they’ve always wanted to make and one...

August 13, 2024 0

Gardens Interactive looks to Pragma for the connective social tissue between art and tech

By Brian Crecente

Gardens Interactive burst on the gaming scene as the formation of a trio of talented video game creators backed by...

August 8, 2024 0

Borderlands’ messy in-between: How a crazy pitch became a video game megahit and movie

By Brian Crecente

It's been a dozen years in the making and gone through nearly as many writers. Production survived a global pandemic...

August 6, 2024 0

How Tetris became playable on a McNugget and in a Slurpee

By Brian Crecente

Tetris is everywhere. From the esoteric (the Soviet Union's Electronika 60 in 1985) to the mainstream (the Nintendo Switch) to the...

June 29, 2024 0

Borderlands, Metal Gear Solid, and the art of the video game adaptation

By Brian Crecente

The first time I spoke with Ari Arad about the Borderlands movie was about seven years ago, perhaps an impressive length of...

Appearances

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January 19, 2022 0

Al Jazeera: Acti/Blizzard Purchase

By Brian Crecente

I spoke live with Al Jazeera's Maryam Nemazee about the impact, history, and implications of the day's news about Microsoft's decision to purchase Activision Blizzard for $68.7 billion. https://youtu.be/9bAqwsarylw

On Journalism

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August 11, 2020 0

Robots Have Already Replaced You

By Brian Crecente

This week, like probably every week of the year, some website did something that upset people. In this case, that something was when a website published thoughts about a beta...

Reporter’s Toolbox

September 23, 2015 Off