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Games
One year in, Witchfire continues to evolve into an amazing grimdark RPG shooter
By Brian CrecenteA year after hitting Early Access and six years after its spooky (and enticing) unveiling, Witchfire remains—in some ways—an enigma. Adrian Chmielarz, co-founder of developer The Astronauts, says Witchfire is both the game they’ve always wanted to make and one...
Gardens Interactive looks to Pragma for the connective social tissue between art and tech
By Brian CrecenteGardens Interactive burst on the gaming scene as the formation of a trio of talented video game creators backed by...
Borderlands’ messy in-between: How a crazy pitch became a video game megahit and movie
By Brian CrecenteIt's been a dozen years in the making and gone through nearly as many writers. Production survived a global pandemic...
How Tetris became playable on a McNugget and in a Slurpee
By Brian CrecenteTetris is everywhere. From the esoteric (the Soviet Union's Electronika 60 in 1985) to the mainstream (the Nintendo Switch) to the...
Borderlands, Metal Gear Solid, and the art of the video game adaptation
By Brian CrecenteThe first time I spoke with Ari Arad about the Borderlands movie was about seven years ago, perhaps an impressive length of...
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Appearances
View AllAl Jazeera: Acti/Blizzard Purchase
By Brian CrecenteI spoke live with Al Jazeera's Maryam Nemazee about the impact, history, and implications of the day's news about Microsoft's decision to purchase Activision Blizzard for $68.7 billion. https://youtu.be/9bAqwsarylw
On Journalism
View AllRobots Have Already Replaced You
By Brian CrecenteThis week, like probably every week of the year, some website did something that upset people. In this case, that something was when a website published thoughts about a beta...
Crime
Gangs thrive in shadows since bloody summer of 1993
By Brian CrecenteDank pumped his legs, powering a bicycle around the manicured lawns and shiny cars of Highlands Ranch. He was 14....
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