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Games
Consoles aren’t dying, but they are changing
By Brian CrecenteNo, the gaming console isn't dying; it's just being redefined. Much like the gaming PC—which received more than a few obituaries in the early 2000s—consoles are currently grappling with a number of challenges, including dips in sales, a loss of...
10 scary video games and 20 amazing horror flicks to watch after playing them
By Brian CrecenteI love a good tale. The scarier, the better. And it seems I’m not alone. Horror—whether in video games, movies,...
Space Invaders and the not-so-smart watch
By Brian CrecenteSometimes, technology can offer us too much. Smartphones deliver cameras, games, music, video, communication, tracking, sorting, work, play, and, yes,...
One year in, Witchfire continues to evolve into an amazing grimdark RPG shooter
By Brian CrecenteA year after hitting Early Access and six years after its spooky (and enticing) unveiling, Witchfire remains—in some ways—an enigma....
Gardens Interactive looks to Pragma for the connective social tissue between art and tech
By Brian CrecenteGardens Interactive burst on the gaming scene as the formation of a trio of talented video game creators backed by...
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Appearances
View AllAl Jazeera: Acti/Blizzard Purchase
By Brian CrecenteI spoke live with Al Jazeera's Maryam Nemazee about the impact, history, and implications of the day's news about Microsoft's decision to purchase Activision Blizzard for $68.7 billion. https://youtu.be/9bAqwsarylw
On Journalism
View AllRobots Have Already Replaced You
By Brian CrecenteThis week, like probably every week of the year, some website did something that upset people. In this case, that something was when a website published thoughts about a beta...
Crime
Gangs thrive in shadows since bloody summer of 1993
By Brian CrecenteDank pumped his legs, powering a bicycle around the manicured lawns and shiny cars of Highlands Ranch. He was 14....
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