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Games
33 Immortals’ creative director discusses Heaven, Hell, and roguelikes
By Brian CrecenteA 14th century Italian poem underlies an ambitious attempt to transform a popular video game genre into something completely unique. 33 Immortals is an exploration of Dante Alighieri’s Divine Comedy—a work credited with both defining the Christian worldview of the...
Inside Croteam’s transition from in-house tech to UE5 for The Talos Principle 2
By Brian CrecenteCroatian developers Croteam have been creating over-the-top Serious Sam first-person shooters for more than two decades and they’ve been building them on their in-house...
Fort Solis uses Unreal Engine 5.2 to deliver an immersive martian experience
By Brian CrecenteFort Solis tells the story of one night in a desolate Martian mining camp. Initially tasked with discovering what happened at...
Stray Gods is a musical murder mystery RPG from a Bioware veteran
By Brian CrecenteStray Gods was born out of deep knowledge of how role-playing games work, and a desire to build a dream studio...
Two high school friends used Unreal Engine 5.1 to create atmospheric retro shooter Kvark
By Brian CrecenteRetro shooters seem to be making a comeback as of late, but even amid the influx of pixelated graphics and...
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Appearances
View AllAl Jazeera: Acti/Blizzard Purchase
By Brian CrecenteI spoke live with Al Jazeera's Maryam Nemazee about the impact, history, and implications of the day's news about Microsoft's decision to purchase Activision Blizzard for $68.7 billion. https://youtu.be/9bAqwsarylw
On Journalism
View AllRobots Have Already Replaced You
By Brian CrecenteThis week, like probably every week of the year, some website did something that upset people. In this case, that something was when a website published thoughts about a beta...
Crime
Gangs thrive in shadows since bloody summer of 1993
By Brian CrecenteDank pumped his legs, powering a bicycle around the manicured lawns and shiny cars of Highlands Ranch. He was 14....
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