Gardens Interactive looks to Pragma for the connective social tissue between art and tech
Gardens Interactive burst on the gaming scene as the formation of a trio of talented video game creators backed by…
Video games, words by Brian Crecente
Gardens Interactive burst on the gaming scene as the formation of a trio of talented video game creators backed by…
It’s been a dozen years in the making and gone through nearly as many writers. Production survived a global pandemic…
Tetris is everywhere. From the esoteric (the Soviet Union’s Electronika 60 in 1985) to the mainstream (the Nintendo Switch) to the…
The first time I spoke with Ari Arad about the Borderlands movie was about seven years ago, perhaps an impressive length of…
A video of a detailed, realistic brown and gray, bushy-tailed squirrel attracted quite a bit of attention two years ago…
It’s been 2 days since lives were upended. It’s been 2 days since dreams were crushed. It’s been 2 days since an industry…
As the handheld PC gaming wars continue to heat up, it’s starting to feel like some of the competitors don’t…
Inspired by a swathe of classic strategy games like Stronghold: Crusader, Knights & Merchants, and Age of Empires, and fueled by a love…
For a while, things looked very, very bad for Cuba’s first modern indie video game. Exploding onto the scene nearly…
It’s approaching a year since the New York Times cannonballed its way back into video game coverage with a splashy,…