Nate Mitchell and Matt Hansen on the Death of Spectre Divide & Mountaintop Studios
Spectre Divide vanished. After five years of development, 65 million dollars in investment, and an early wave of strong support…
Video games, words by Brian Crecente
Spectre Divide vanished. After five years of development, 65 million dollars in investment, and an early wave of strong support…
I’ve had a few conversations with Strange Scaffold’s Xalavier Nelson, Jr. over the years, but it still feels like there’s so much…
This year’s Summer Game Fest Play Days was the best gaming showcase I’ve ever attended. A little context, first. There…
This year’s Summer Game Fest Play Days was enriched not just with the cavalcade of colorful, sometimes astounding interactive art found in…
When making a game about the repatriation of artifacts taken from Africa, the biggest struggle that developers Nyamakop faced wasn’t…
It may sound trite too say that spending time with a video game left me speechless, but it’s an apt…
Upcoming singleplayer action game SPINE is a little bit John Woo, a little bit John Wick, and a little bit Batman: Arkham Asylum. The…
The first thing you notice when you drop into the world of Infinitesimals is just how gorgeous it is. Roaming the planet…
Darkly brooding, deeply atmospheric, it might be surprising to learn that the isometric action adventure game End of Abyss started life as…
It was probably a mistake for the person leading my demo of Dying Light: The Beast to remind me of one of…