Time killers: The strange history of wrist gaming
Flying cars, robot servants, personal jetpacks: This was the life envisioned for us by the futurists, science fiction writers and…
Video games, words by Brian Crecente
Flying cars, robot servants, personal jetpacks: This was the life envisioned for us by the futurists, science fiction writers and…
Below you’ll find a list of links I regularly use in the course of researching stories and people. I plan…
The little girl danced at the end of her mother’s hand, blue dress glittering in the sun. She danced ahead,…
Victor Brancaccio’s mother fainted and his grandmother had to be helped out of the courtroom in a wheelchair, but the…
In 2007, in the days leading up to the Game Developers Conference, Kotaku reporter (now Polygon’s deputy news editor) Mike…
Robert Kirkman, if not yet a household name, probably should be. He is the writer behind the long-running, award-winning comic…
Interviews! They’re not just conversations, but they also are! They’re chess matches, they’re war, they’re a bunch of other terrible…
Video game journalism is, as I love to say, journalism. But it’s also a beat. That means a specific area…
This week’s New York Comic-Con means I won’t be able to do a video with Andrea this week for the…
Week three and four of my game journalism mentorship is all about putting some of what we’ve learned to use.…