Game development in the time of a Cuban crisis
April 1, 2024For a while, things looked very, very bad for Cuba’s first modern indie video game.
Exploding onto the scene nearly nine years ago with coverage from newspapers, magazines, websites, and radio worldwide, Savior was an early-in-development game driven by the passion of a two-person team working in the shadow of the Cuban government.
Briefly, the hand-drawn indie game looked like it would help usher in a new age of game development in Cuba—perhaps even fueling interest within the government of officially sanctioned titles and financial support in the slowly budding industry there.
But then everything seemed to simply fall apart.
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