Swapping engines in-flight: How Pragma helped Omeda change backends while live

Swapping engines in-flight: How Pragma helped Omeda change backends while live

March 20, 2024 0 By Brian Crecente

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On its surface the V0.15 update for Predecessor seemed like another big content drop for the free-to-play multiplayer online battle arena (MOBA).

Omeda Studios used it to add the game’s third original character—a powerful off-kilter dwarven mage named Argus the Dreadlord. The update also peppered the map with explosive flowers, introduced a new in-game currency for unlocking heroes, rolled out some balance changes, and overhauled the game’s item descriptions.

But easily the biggest change to the already-live Early Access game—a seismic shift designed to solidify Predecessor‘s foundation for longterm and evolving online play, carried out over months of development with the help of backend engine provider Pragma—all happened behind the scenes. 

Omeda Studios likened the shift between backend online service providers—especially for a game that’s already live and open to players—to rebuilding a plane mid-flight. That it went off without a crash is testament to the skill of the developers at Omeda, a studio that’s been testing fate since it launched in 2020.

Read the full story on Pragma.