Hands-on with End of Abyss’ creeping monstrosities
Darkly brooding, deeply atmospheric, it might be surprising to learn that the isometric action adventure game End of Abyss started life as…
Video games, words by Brian Crecente
Darkly brooding, deeply atmospheric, it might be surprising to learn that the isometric action adventure game End of Abyss started life as…
It was probably a mistake for the person leading my demo of Dying Light: The Beast to remind me of one of…
Very early into Wuchang: Fallen Feathers, a player can discover the game’s first boss. It’s at a stage when players are…
In Thick As Thieves, you’ve got to pay attention if you want to win. You need to listen for the sounds…
It may be lacking in astute Cuban political commentary or traumatic holiday hijinks, but make no mistake: Bandit Trap is a bit…
As Summer Game Fest’s Play Days wound down on Sunday night, the teams closing their booths and security locking doors around me,…
It’s been a long six years and resources are getting kind-of scarce. That’s the situation when you join members of…
Sword of the Sea is one of many beautiful games shown at the Summer Game Fest’s Play Day this year, but…
It’s been a bit more than three years since the Steam Deck landed, popularizing a way of gaming that, at…
It took about a year for Polygon to come screaming to life back in 2012. It took less than a…