How The Medium uses next-gen technology to deliver dual-layered horror

How The Medium uses next-gen technology to deliver dual-layered horror

September 3, 2020 0 By Brian Crecente

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The Medium is a next-gen psychological horror game designed to examine the duality of perception. While the game was initially announced in 2012, it wasn’t until this year that developer Bloober Team felt the technology available was powerful enough to allow the team to deliver on the experiences they wanted to explore.

The game was reannounced as an Xbox Series X title in May, with plans for a release later this year. In The Medium, players take on the role of Marianne, a psychic medium who can shift into the spirit world. The third-person game uses that shifting ability to aid in Marianne’s puzzle-solving and to help create the game’s powerful vision.

We interviewed Wojciech Piejko, Lead Game Designer at Bloober Team, about the studio’s decade-long history in game development, what inspirations they drew from in creating this new experience, and how next-gen technology and Unreal Engine helped them turn their concepts into digital reality.

Read the full interview on Unreal Engine where this story originally ran on Sept. 3, 2020.